Theme
Future education
L1 - Introduction
- Course description
- Design thinking stages (empathy, definition, ideation, prototype, feedback)
- Difficulty in prototyping, because idea might not be that well thought-out
- Creativity
- No correct answer
L2 - Empathy
- Empathy
- field trips
- observation
- interview
- role play
- survey
- Market need
- Trend
- Lag
- Public
- Secondary
- Information cocoon → biased perception
- superficial
- stereotype
Field research
- First-hand
- Interact → pain points → sol
- who, what, how, why
Interview
- structured/unstructured/semi-structured
- group/individual
- naive > follow-up > 5 why’s > silence > unbiased
- users/stakeholders
Future Education
- purpose: passing knowledge, shaping who you are
- audience: university, k12, elderly, challenged community

L3
- Checkpoint 1 interview sharing
- Pitching
- Team formation
L4
- Define
- logical thinking
- surgical thinking
- attention to details
- think outside the box
- reject stereotypes
Asking questions
- user
- budget
- time cost
- user requirement?
- why do the user need a bridge?
- crossing river
- why crossing river?
- crossing river
- what they want and what they need?
- why do the user need a bridge?
Insight statement
- POV statement reframes a design challenge to a actionable problem statement → goal oriented → capture design vision by defining the right problem
- iterative, whys
- from the user’s perspective
- root cause
- insights
- reflect user’s incentives
- human-centered, focus on people (users, stakeholders). see from different perspectives
- the devil is in the detailsBreak down the tasks to identify opportunities
- look beneath the surface
- one clearly defined specific problem
checkpoint 2
- 3 different challenges (on focus area)
- focus on challenges, not solutions (POV)
- representative personas
- a type of person
- at least one for user, one for stakeholders
L5
- Presentation
- Team 1
- Inclusive learning
- users stakeholders
- less motivated & underperforming
- motivated & underperforming
- teaching
- withdraw from school?
- Team 1
L6 - Ideation
-
Aluminum foil
- Wrapping paper
- Cooking
- Barbecue
- Aluminum sphere
- Reflection
- Sketch paper
-
Brainstorming
- Defer judgement
- Quantity
- Visual
- Wild ideas
- Build on others
- Focused on topic
-
Plan a party/event to celebrate Amy’s graduation
- Yes, but
- McDonald’s
- Cheap, alcohol and good night
- Not everyone like alcohol, exercise
- Tired, expensive hotel dinner
- Not affordable, go to friend’s home
- Not affordable, public party
- Too public, shaw
- Hard to book, party room
- Yes, and
- McDonald’s
- Happy meal for everyone
- Soft drinks
- Qoo
- Airport McDonald’s
- Games
- Flight
- Japan McDonald’s
- World travel McDonald’s
- Yes, but
L7
-
Talk about the problems that a product can solve
-
Convergent
- Deliberate
- Affirmative judgement
- User’s need
-
Prioritization matrix
Impact / Novelty
| Impact | |||
|---|---|---|---|
| Maybe boring but effective | Yes please! | ||
| No thanks | Maybe for fun | ||
| Novelty |
Feasibility / Novelty
| Impact | |||
|---|---|---|---|
| Maybe for quick testing | Yes please! | ||
| No thanks | Worth trying | ||
| Novelty |
L8 - Prototyping, Testing & Project Management
-
Final video requirement
- < 4 min
- Prototyping, testing process
-
Assumption vs user testing
-
Tangible
-
Types of prototype
- Concept prototype
- mind → tangible forms
- verify desirability
- Proof-of-principle (or POC) prototype
- verify key functional aspects
- usually does not have all functionality of the final product
- Working prototype
- nearly all functionality
- Concept prototype
-
Storyboard
- importance
- visual
- memory
- empathy
- engagement
- elements
- characters
- scene
- plot
- have to be quite detailed
- importance
-
Testing
- desirability (human)
- viability (business)
- feasibility (technical)
-
type of tests
- concept test
- functionality test
- extreme user test
- expert interview
-
tips
- Context (User, Prototype, Environment (PUE))
- Show
- Think out loud
- observe
- test, not defend
-
project management
david allen, “getting things done: the art of stress-free productivity”
L9 - Reflection on 1st Prototype
-
Sense of achievement
- Personal growth
- Historical data
-
Checkpoint 5
- < 4 min promotional video
- highlight design and development
- < 4 min promotional video
L10 - Storytelling
-
Enchant with story
-
Background
-
Introduction
-
Storyline
- heros
- villians
- twists
- punchy headline
- accessible language
- set the stakes for audience
- concise
- avoids jargon
- fresh
forget about task management, we will handle it for you
setup once and forget about it