Prototype Testing
2024-04-11 (Kitty, Fina student, year 2)
- Do you declare yourself as a student with a want to improve
- Yes
- Why do you feel unmotivated when studying?
- No answer, cannot think
- Are you sure?
- Cannot solve math questions
- Cannot estimate the time spend on a task
- What have you did to build a good study habit?
- Notion
- Tomato Timer
- TODO list
- Read article (content farm)
- Block YouTube / entertainment software (distractions)
- Give myself reward/objective
- Introduce the POV
- What worked
- I think I will use 2 days only
- Auto planner (if can implement)
- no need use too much time to waste time to write schedule
- What didn’t
- Clock can pause, stopped then won’t resume, might not really work
- Maybe too plain
- If really extreme user, might not find it helpful
- New questions
- How to determine the deadline of task
- Self plan vs auto plan
- For extreme user, should need to boost their productivity
- Might be too functional, somehow make it simpler
- New ideas
- Notification
- Make the ui more attractive
- most people will use because it’s good looking
- What you achieved in this week
- Plant tree (same as that app)
- Random selection of task (lucky wheel)
- Maximum stop the clock x time, based on duration
- maybe like 1 hour 1 pause
- Maximum pause duration (15min/30min)
Tutorial
Storyboard
- User
- Interaction point
- Environment
- Activity
The main point of a storyboard is to show the user’s intention, and how he/she interact with a product
?
- Problem of solving motivation
- Flexbility
- Penality vs reward
- A rigid system
- Hard vs Dynamic deadline
The Ultimate Problem
- Why will students follow the guideline
- Reward
- X Cash
- Human behaviors
- Sense of achievement
- Tackle the need of students
- Make it addictive?
- No Punishment
- Reward
Definition of Habits
Atomic Habits: An Easy & Proven Way to Build Good Habits and Break Bad Ones
What are the 4 laws of atomic habits? How can following these laws help you build new, positive habits?
The 4 laws of atomic habits are a simple set of rules we can use to establish new habits: 1) make it obvious, 2) make it attractive, 3) make it easy, and 4) make it satisfying. Think of these laws as a framework for designing each stage for optimal habit formation. To break bad habits, simply invert the laws from positive to negative.
Keep reading to learn about the 4 laws of atomic habits.
https://www.linkedin.com/pulse/myth-21-days-truth-habit-creation-joris-beerda-frsa/
TODO
-
What is habit
-
Maybe some survey
-
Try it out ourselves (Airbnb example)
-
Next Lessons
- Finalize POV
- Finalize solution (detailed)
- Quick prototype
- Testing, require survey, etc
- Iteration
- Documentation
- 1st week
1. - 2nd week
- 3rd week
Idea
- Deposit money
I don't think he want ppt engineering tho, he probably want something that works (at least to some extend), or another approch is make something that is both hardware and software
I discussed with John Chan and think one of the main focus (or starting point) could be some sort of TODO list.
If we think about it, a TODO list bascially consist of 2 stages:
writing the todos
implementing the todo
where both of them require some sort of motivation
we could automate the first one for the user, i.e. breaking down tasks
for the second one, it is where most people would lost track and gave up doing what they wrote down to do
I propose that we could focus on here and think of some way to make the user motivated enough to actually finish the TODO list
Then we solve the problems defined in our POV, i.e. motivation as well as time management
Edited:
some ideas that are perhaps viable include:
1. a physcial todo list for any study space (require the user to finish the task before leaving) (resonating with C3's idea 3)
2. physcial phone lock with todo list (have to think about emergency situations where the user need access to phone) (suggested by John)
3. reward based solution
Also keep in mind that our goal is to make the user motivated, otherwise our POV can't be solved